The Wonderful Worlds of a Video Game Designer

The fantasy world that started out in your imagination is slowly coming to life. That new level is looking great on your computer screen. And after playing for hours, you have finally fixed that frustrating glitch! It’s all in a day’s work for a video games designer. This book explains the step-by-step process of creating a video game and shows readers the real-life applications of STEM subjects. It also includes a Q&A for any reader who feels that a career in video game designing could be for them.

BOOK DETAILS

Key Selling Features

• High-interest non-fiction text • Suitable for Hi-Lo reading • Exciting behind-the-scenes photographic imagery • Diagrams and charts • A science project for kids to try • Non-fiction features including: table of contents, labels and captions, glossary and index

Series Information

Written as narrative non-fiction, each book in this series combines core science information with firsthand accounts of everyday life as a scientist. From analysing data, to using tools and technology, kids will be excited to see how real-life scientists and engineers solve problems using the same scientific techniques that students will be studying and using in the classroom.

Books In This Series

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